Fix infoset realisation probability for absent-minded information sets#835
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d-kad wants to merge 4 commits intogambitproject:masterfrom
Open
Fix infoset realisation probability for absent-minded information sets#835d-kad wants to merge 4 commits intogambitproject:masterfrom
d-kad wants to merge 4 commits intogambitproject:masterfrom
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…tries and IsAbsentMindedReentry
…cached m_infosetProbs in ComputeRealizationProbs
… an absent-minded information set
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Description
This PR fixes information set realisation probability for games with absent-mindedness. The previous implementation summed node realisation probabilities across all members, double-counting it for the nodes along the same path, with probabilities summing above 1 in this case.
The corrected infoset realisation probability is the probability the information set is visited at least once. The implementation identifies reentry nodes (members whose path from the root passes through the same information set) and excludes them from the sum.
C++ changes:
m_absentMindedReentriescache inGameTreeRep, populated insideBuildUnreachableNodes(it already correctly treats the absent-minded reentry)IsAbsentMindedReentry()m_infosetProbscache, populated insideComputeRealizationProbsTest changes:
test_absent_minded_infoset_probcoveringnoPR-AM-driver-one-player.efgandnoPR-action-AM.efgwith uniform probability distributions over actionsCloses #826